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Audience and Identity - games
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Pandemic, protests and identity
The gaming population in the UK increased by 63% during COVID 19. popularity: AC:NH - reasons why people would want to play animal crossing; it was released recently, it was very immersive, universal player accesibility, very inclusive for all ages, identity through island creation, real time clock- extended play sessions, visit eachothers islands, socialise with npcs (villagers) MACRO - boredom, lack of social engagement, a way to escape, loads of time, identity i.e self expression. David Gauntlett His theory is that our identity is shaped by the media we consume. For example if all you see are old fashioned women's magazines about cleaning for your husband you will also believe these stereotypical views and feel the need to do the same for your husband. Older representations tend to be more binary for example; good vs evil, women and men, hero and damsel. However, now media is much more diverse within gender and indentity. Interactive media helps people to expr...
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