Pandemic, protests and identity
The gaming population in the UK increased by 63% during COVID 19.
popularity:
AC:NH - reasons why people would want to play animal crossing; it was released recently, it was very immersive, universal player accesibility, very inclusive for all ages, identity through island creation, real time clock- extended play sessions, visit eachothers islands, socialise with npcs (villagers)
MACRO - boredom, lack of social engagement, a way to escape, loads of time, identity i.e self expression.
David Gauntlett
His theory is that our identity is shaped by the media we consume. For example if all you see are old fashioned women's magazines about cleaning for your husband you will also believe these stereotypical views and feel the need to do the same for your husband. Older representations tend to be more binary for example; good vs evil, women and men, hero and damsel. However, now media is much more diverse within gender and indentity. Interactive media helps people to express themselves.
Identity and Animal crossing
people gain a self of identity through being able to communicate with diverse villagers for example one otter villager was gay on animal crossing, Since you can customise your character, you can change their identity. In mine craft, users have expressed themselves through means of a protest, a group of people made an uncensored library which contains all banned books from oppressive countries, meaning these books are accessibly to read for all.
As for the creativity in Animal crossing people have created pixals that can be worn or hung up, for example flags can be hung, pride and BLM flags or clothing have been seen.
- age ratings
- movitation factors
- animal crossing- hugh quaity single purchase
- doom vs animal crossing
- downloadable content. Happy hokes paradise DLC
- exclusive
- apprealing to different types of players ( casual, core gamer, hardcore )
- target a niche
- -appeal to mass audiences
- how are they maintaining audiences:
- -through streamers
- -creative advertising
- -collaborations
- -merchandise
- -franchises
- -DLC downloadable content = happy home paradise
- -good competition
- -low age ratings
- -loot boxes
- -seasonal updates
- -franchise collaborations (Lego fortnite)
- -memes = viral word of mouth marketing
- -e sports (competition)
- -high quality games (seal of quality)
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